Alexander Swords presents:
Diverse Storytelling Patterns
Story needs change and there are many ways that change can happen both onscreen and in the audience. Narrative design can give us an insight “under the hood” of how the different conventions function to engage audiences around the world. In games, this is done with basic building blocks that form patterns of meta and microstructures that are then replicated, remixed and innovated upon.
This talk will introduce those building blocks, as well as different patterns discovered by Alexander while researching for The Forest Paths Method of Narrative Design. He will also talk about the move towards the transcendental form as the formative pattern on projects like Totem Teller, Anytown: Garage Sale Monsters, and Sundown.
Discover what film and tv writers can learn from narrative design in games.